Describe the encounter in a sentence or two. The map comes back in under a minute, ready for Roll20, Foundry, or the printer.
A D&D map generator (also searched as a D&D battle map maker or a dungeon map creator) turns a written scene into a top-down encounter map for Dungeons & Dragons. You describe the room, street, or cavern, and NeedAMap draws it with the cover, terrain, and furniture you named, at 1K, 2K, or 4K, ready for Roll20, Foundry VTT, Owlbear Rodeo, or print.
Everything here is encounter scale: one room, one street, one clearing, drawn at the size where five-foot squares make sense and a fireball’s radius matters. NeedAMap covers that scale from a single crypt chamber up to a dockside village, in whatever genre your campaign wanders into.
Six maps from the NeedAMap library, each with the exact description that made it.
The description
“Top-down battle map of an ancient stone crypt partially flooded with dark water rising to knee height in the lower sections. Stone sarcophagi line the walls on raised platforms above the waterline, broken columns create difficult terrain, and a staircase in one corner descends into fully submerged depths. Eerie blue-green bioluminescent glow reflecting off the water, fantasy illustration style with rich colors, no characters or creatures present.”
The description
“Top-down battle map of an underground lava tube with a natural stone bridge arching over a slowly flowing river of bright molten lava. The bridge is narrow with no railings creating fall hazards, cooled volcanic rock formations provide sparse cover on either side, and vents in the floor emit steam and heat. Intense orange-red glow from the lava illuminating dark basalt walls, fantasy illustration style with rich colors, no characters or creatures present.”
The description
“Top-down battle map of a small fishing village dock area with three wooden piers extending over shallow coastal water, small fishing boats tied alongside, and net drying racks on the shore. A fish market stall sits near the waterfront, wooden walkways connect the piers, and the water is shallow enough to wade near the shore but deep at the pier ends. Warm morning light with soft blues and weathered wood tones, fantasy illustration style with rich colors, no characters or creatures present.”
The description
“Top-down battle map of a network of narrow back alleys between tall stone and timber buildings in a medieval city. Stacked crates block some passages, clotheslines stretch overhead between buildings, and a sewer grate in the center offers an escape route below. Rain-slicked cobblestones with puddles reflecting dim lamplight, dark moody tones, fantasy illustration style with rich colors, no characters or creatures present.”
The description
“Two wooden sailing ships lashed hull to hull on open ocean, their rails almost touching, with short boarding planks bridging the narrow gap between the two decks. Both ships shown as matching top-deck views with cannons along the outer rails, cargo nets, barrels, and coiled rope crowding the decks, and masts with furled sails. Dark water churns in the tight gap below the planks. Late golden afternoon light with long shadows across the decks, deep blue-green swells.”
The description
“A stone ritual chamber atop a ruined tower, open to a storm-black sky, with a glowing arcane circle inscribed across the floor between four crackling brazier pillars. Toppled bookstands and scattered scrolls litter the edges, a collapsed section of wall opens onto a sheer drop, and a spiral stair descends through the floor in one corner. Violet arcane glow mixed with lightning flashes, rain-slick dark stone. All elements and assets are 2D, this is a straight top down battle map for D&D”
Flooded chambers, pillar halls, trapped corridors, and the boss room at the end. Describe the layout and the hazards, and the dungeon map comes back with the difficult terrain where you said it goes.
The bar, the hearth, the balcony stairs, and the table the fight starts at. A tavern is the most-used map in most campaigns, and every town on the road can have its own.
Forest clearings, mountain passes, river crossings, and roadside ambushes. Say where the cover is and which way the road runs, and your archers get something to hide behind.
Market squares, back alleys, rooftops, and sewers. Urban chases need choke points and escape routes, so describe both and the city map will have them.
Top decks, holds, piers, and boarding actions. A ship fits the Wide layout, so the whole deck sits on one page with the rails where they belong.
Pillared halls, ritual circles, lava bridges, and the dais the villain monologues from. Set-piece fights get the Cinematic ratio and 4K detail when you want the map to carry the moment.
Write it the way you’d describe it to your players: what the room is, what’s in it, where the light comes from. A sentence or two is enough, and more detail gives you more control.
Choose Square, Wide, Tall, or Cinematic to match the space, then 1K for quick prep, 2K for detail that survives zooming, or 4K for print. Painted, Gritty, and Ink are the three art styles.
The map lands in under a minute as a standard high-resolution image, so it goes straight onto the map layer in Roll20, Foundry, or Owlbear Rodeo, or to the printer.
A real description from the example gallery
“Warm medieval tavern, hearth, tables, barrel-lined bar, balcony stairs, candlelight”
5 free maps
when you sign up, no credit card
Under a minute
from description to finished map
Credits come back
automatically if a generation fails
Commercial use
allowed on every tier, including free
No grid lines are drawn on the image. Roll20, Foundry VTT, and Owlbear Rodeo each overlay their own grid on an imported map, so you set the square size once in the VTT and nothing on the image fights the alignment.
Yes. Commercial use is allowed on every tier, including the free one. Run paid sessions with them, put them in a module you sell, or print them for a convention table.
Your first 5 maps are free at 1K resolution, with no credit card. After that, a 1K map costs 1 credit, 2K costs 2, and 4K costs 4. The monthly plan is $4 for 15 credits, rolling over up to 30, and a $3 pack adds 10 credits that never expire.
5 free maps, no credit card required.
Notify me at launch