Cyberpunk battle map generator for the streets your crew runs at night

Brief the crew on the run. A top-down, gridless map comes back in under a minute.

Cyberpunk RED, Shadowrun, or any crew that runs at night

Cyberpunk runs happen at street level and on the rooftops above it. Describe the lobby, the night market, or the clinic the way the fixer would, and NeedAMap draws it from above with the turnstiles, the noodle stalls, and the surgery chair where you put them, ready for Roll20, Foundry VTT, Owlbear Rodeo, or print.

One lobby, one market, one rooftop per map, at the scale where a five-foot square is a stall or a turnstile lane. Neon on wet concrete is the register, and the same description box handles a megacorp atrium, an overpass full of stalls, and a server hall behind a breached door.

Made from a description, word for word

Five cyberpunk maps from the library. The words on the left made the map on the right.

Cyberpunk megacorp lobby at night: battle map with a glass atrium, security turnstiles, and a holographic reception desk seen from above

Megacorp lobby at night

  • Square
  • 1K
  • Painted

The description

“Cyberpunk megacorp lobby at night, glass atrium, security turnstiles, holographic reception desk”

Cyberpunk night market under an overpass: battle map with noodle stalls, neon light, and rain-slick concrete

Night market under an overpass

  • Square
  • 1K
  • Painted

The description

“Cyberpunk night market under an overpass, noodle stalls, neon, rain-slick concrete”

Cyberpunk corporate rooftop landing pad: battle map with a parked aerodyne, antenna arrays, and the neon city below

Corporate rooftop landing pad

  • Square
  • 1K
  • Painted

The description

“Cyberpunk corporate rooftop landing pad, parked aerodyne, antenna arrays, neon city far below”

Back-alley ripperdoc clinic: cyberpunk battle map with a surgery chair, cyberware crates, and a flickering neon sign

Back-alley ripperdoc clinic

  • Square
  • 1K
  • Painted

The description

“Back-alley ripperdoc clinic, surgery chair, cyberware crates, a flickering neon sign”

Cyberpunk underground data vault: battle map with server racks, coolant mist, and a breached blast door

Underground data vault

  • Square
  • 1K
  • Painted

The description

“Cyberpunk underground data vault, server racks, coolant mist, a breached blast door”

The scenes a cyberpunk campaign runs into

Megacorp lobbies and atriums

Glass, turnstiles, a holographic reception desk, and security that has already noticed you. Describe the entrances and the map gives the run its first problem.

Night markets and street level

Noodle stalls under an overpass, neon on wet concrete, crowds you will have to push through. Say where the stalls are and the chase has its lanes.

Rooftops and landing pads

A parked aerodyne, antenna arrays, the city far below. Rooftops are where extractions happen, so describe the pad and the edges.

Ripperdoc clinics and back alleys

A surgery chair, cyberware crates, a neon sign that flickers. Alleys give a fight its cover and its exits.

Data vaults and server halls

Racks in rows, coolant mist, the blast door that did not hold. Say what is behind the door and the map shows what the crew came for.

Megablocks, bars, and scrapyards

Where the crew lives between jobs. The example gallery shows a megablock hallway, a neon arcade bar, and a scrapyard at dusk with the descriptions that made them.

How it works

1

Describe the scene

Write it the way you’d narrate it: the lobby, where the turnstiles are, what the desk is projecting. One sentence made each map above. More detail gives you more control.

2

Pick the shape, resolution, and style

Square for a room, Wide for a road, Cinematic for the set piece. 1K for quick prep, 2K when players zoom in, 4K for print. Painted, Gritty, or Ink to match the campaign.

3

Download and drop it in

Under a minute later the map is in your library as a standard image. Drag it onto your VTT page, or print it.

The first description on this page, exactly as typed

“Cyberpunk megacorp lobby at night, glass atrium, security turnstiles, holographic reception desk”

The full walkthrough →

An engine built for one thing

Every map runs through rules written for the table, so what comes back is something you can play on.

Drawn straight down

Flat and overhead, no tilt, so tokens sit square on the floor.

Empty of figures

No people or creatures baked in. Your tokens are the only ones on the map.

Edge to edge

No borders, titles, or compass roses to crop away. What you download goes straight on the table.

Faithful to your words

What you describe wins: the content, the lighting, the layout. Painted, Gritty, and Ink change how it’s drawn, and the scene stays yours.

Under the hood: current frontier image models, wrapped in map rules refined scene by scene since the first tavern.

5 free maps

when you sign up, no credit card

Under a minute

from description to finished map

Credits come back

automatically if a generation fails

Commercial use

allowed on every tier, including free

Related pages

Common questions

Cyberpunk is street level: lobbies, markets, rooftops, clinics, vaults. Sci-fi is ships, stations, and other worlds. Describe neon and wet concrete and you get the street; describe bulkheads and airlocks and you get the ship. The sci-fi battle maps page has five of those.

Yes, when you ask. Mention a neon sign in the description and the engine allows lettering on the map; leave signs and graffiti out and it works to keep text off. Lettering that does appear is the model’s, so treat it as set dressing rather than words your players should read.

Yes. A map is an image with no rules attached. The same night market runs a Shadowrun firefight, a Cyberpunk RED shootout, or a CY_BORG heist, and your VTT supplies the grid.

No grid lines are drawn on the image. Roll20, Foundry VTT, and Owlbear Rodeo each overlay their own grid on an imported map, so you set the square size once in the VTT and nothing on the image fights the alignment.

Your first 5 maps are free at 1K resolution, with no credit card. After that, a 1K map costs 1 credit, 2K costs 2, and 4K costs 4. The monthly plan is $4 for 15 credits, rolling over up to 30, and a $3 pack adds 10 credits that never expire.

Yes. Commercial use is allowed on every tier, including the free one. Run paid sessions with them, put them in a module you sell, or print them for a convention table.

Rooftop landing pad battle map, shown behind the sign-up call to action

Your next run, mapped in under a minute

5 free maps, no credit card required.

Notify me at launch